Server Side SDKs
Server Side SDKs can run in 2 different modes: Local Evaluation and Remote Evaluation. We recommend reading up about the differences first before integrating the SDKS into your applications.
SDK Overview
- Python
- Java
- .NET
- Node.js
- Ruby
- PHP
- Go
- Rust
- Elixir
- Version Compatibility: Python 3.8+
- Source Code: https://github.com/Flagsmith/flagsmith-python-client
- Version Compatibility: JDK 11+
- Source Code: https://github.com/Flagsmith/flagsmith-java-client
- Version Compatibility: .NET core 6.0+
- Source Code: https://github.com/Flagsmith/flagsmith-dotnet-client
- Version Compatibility: Node 18+
- Source Code: https://github.com/Flagsmith/flagsmith-nodejs-client
- Version Compatibility: Ruby 2.4+
- Source Code: https://github.com/Flagsmith/flagsmith-ruby-client
- Version Compatibility: php 7.4+
- Source Code: https://github.com/Flagsmith/flagsmith-php-client
- Version Compatibility: Go 1.18+
- Source Code: https://github.com/Flagsmith/flagsmith-go-client
- Version Compatibility: 2021 edition (1.56.0)+
- Source Code: https://github.com/Flagsmith/flagsmith-rust-client
- Version Compatibility: Elixir 1.12+
- Source Code: https://github.com/Flagsmith/flagsmith-elixir-client
Add the Flagsmith package
- Python
- Java
- .NET
- Node.js
- Ruby
- PHP
- Go
- Rust
- Elixir
pip install flagsmith
Maven
<dependency>
<groupId>com.flagsmith</groupId>
<artifactId>flagsmith-java-client</artifactId>
<version>7.4.3</version>
</dependency>
Gradle
implementation 'com.flagsmith:flagsmith-java-client:7.4.3'
Package Manager console
Install-Package Flagsmith -Version 7.0.0
.NET CLI
dotnet add package Flagsmith --version 7.0.0
PackageReference
<PackageReference Include="Flagsmith" Version="7.0.0" />
Paket CLI
paket add Flagsmith --version 7.0.0
npm install flagsmith-nodejs
gem install flagsmith
# Requires PHP 7.4 or newer and ships with GuzzleHTTP.
composer require flagsmith/flagsmith-php-client
# You can optionally provide your own implementation of PSR-18 and PSR-16.
# You will also need some implementation of PSR-18 and PSR-17,
# for example Guzzle and PSR-16, for example Symfony Cache.
composer require flagsmith/flagsmith-php-client guzzlehttp/guzzle symfony/cache
# or
composer require flagsmith/flagsmith-php-client symfony/http-client nyholm/psr7 symfony/cache
go get github.com/Flagsmith/flagsmith-go-client
[dependencies]
flagsmith = "~2.0.0"
def deps do
[
{:flagsmith_engine, "~> 2.2.0"},
]
end
Initialise the SDK
Server-side SDKs must be initialised with Server-side Environment keys. These can be created in the Environment settings area and should be considered secret.
- Python
- Java
- .NET
- Node.js
- Ruby
- PHP
- Go
- Rust
- Elixir
from flagsmith import Flagsmith
flagsmith = Flagsmith(
environment_key = "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"
)
private static FlagsmithClient flagsmith = FlagsmithClient
.newBuilder()
.setApiKey(System.getenv("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"))
.build();
using Flagsmith;
FlagsmithClient _flagsmithClient;
_flagsmithClient = new("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY");
import { Flagsmith } from 'flagsmith-nodejs';
const flagsmith = new Flagsmith({
environmentKey: 'FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY',
});
require "flagsmith"
$flagsmith = Flagsmith::Client.new(
environment_key: 'FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY'
)
use Flagsmith\Flagsmith;
$flagsmith = new Flagsmith('FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY');
import (
"os"
flagsmith "github.com/Flagsmith/flagsmith-go-client/v3"
)
// Initialise the Flagsmith client
client := flagsmith.NewClient(os.Getenv("FLAGSMITH_ENVIRONMENT_KEY"))
use std::env;
use flagsmith::{Flag, Flagsmith, FlagsmithOptions};
let options = FlagsmithOptions {..Default::default()};
let flagsmith = Flagsmith::new(
env::var("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY")
.expect("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY not found in environment"),
options,
);
client_configuration = Flagsmith.Client.new(environment_key: "MY_SDK_KEY")
Or use global configuration in which case you don't need to create a client or pass configuration options to requests.
All configuration is optional with exception of the :environment_key
. For instance in config/config.exs
:
config :flagsmith_engine, :configuration,
environment_key: "<YOUR SDK KEY>",
api_url: "https://edge.api.flagsmith.com/api/v1>",
default_flag_handler: function_defaults_to_not_found,
custom_headers: [{"to add to", "the requests"}],
request_timeout_milliseconds: 5000,
enable_local_evaluation: false,
environment_refresh_interval_milliseconds: 60_000,
retries: 0,
enable_analytics: false
Get Flags for an Environment
- Python
- Java
- .NET
- Node.js
- Ruby
- PHP
- Go
- Rust
- Elixir
# The method below triggers a network request
flags = flagsmith.get_environment_flags()
show_button = flags.is_feature_enabled("secret_button")
button_data = json.loads(flags.get_feature_value("secret_button"))
Flags flags = flagsmith.getEnvironmentFlags();
Boolean showButton = flags.isFeatureEnabled(featureName);
Object value = flags.getFeatureValue(featureName);
# Sync
# The method below triggers a network request
var flags = _flagsmithClient.GetEnvironmentFlags().Result; # This method triggers a network request
var showButton = flags.IsFeatureEnabled("secret_button").Result;
var buttonData = flags.GetFeatureValue("secret_button").Result;
# Async
# The method below triggers a network request
var flags = await _flagsmithClient.GetEnvironmentFlags(); # This method triggers a network request
var showButton = await flags.IsFeatureEnabled("secret_button");
var buttonData = await flags.GetFeatureValue("secret_button");
const flags = await flagsmith.getEnvironmentFlags();
const showButton = flags.isFeatureEnabled('secret_button');
const buttonData = flags.getFeatureValue('secret_button');
$flags = $flagsmith.get_environment_flags()
$show_button = $flags.is_feature_enabled('secret_button')
$button_data = $flags.get_feature_value('secret_button')
$flags = $flagsmith->getEnvironmentFlags();
$flags->isFeatureEnabled('secret_button');
$flags->getFeatureValue('secret_button');
// The method below triggers a network request
flags, _ := client.GetEnvironmentFlags(ctx)
showButton, _ := flags.IsFeatureEnabled("secret_button")
buttonData, _ := flags.GetFeatureValue("secret_button")
// The method below triggers a network request
let flags = flagsmith.get_environment_flags().unwrap();
let show_button = flags.is_feature_enabled("secret_button").unwrap();
let button_data = flags.get_feature_value_as_string("secret_button").unwrap();
# The method below triggers a network request
{:ok, %Flagsmith.Schemas.Flags{} = flags} = Flagsmith.Client.get_environment_flags(client_configuration)
secret_button_enabled? = Flagsmith.Client.is_feature_enabled(flags, "secret_button")
secret_button_feature_value = Flagsmith.Client.get_feature_value(flags, "secret_button")
Get Flags for an Identity
- Python
- Java
- .NET
- Node.js
- Ruby
- PHP
- Go
- Rust
- Elixir
identifier = "delboy@trotterstraders.co.uk"
traits = {"car_type": "robin_reliant"}
# The method below triggers a network request
identity_flags = flagsmith.get_identity_flags(identifier=identifier, traits=traits)
show_button = identity_flags.is_feature_enabled("secret_button")
button_data = json.loads(identity_flags.get_feature_value("secret_button"))
String identifier = "delboy@trotterstraders.co.uk"
Map<String, Object> traits = new HashMap<String, Object>();
traits.put("car_type", "robin_reliant");
// The method below triggers a network request
Flags flags = flagsmith.getIdentityFlags(identifier, traits);
Boolean showButton = flags.isFeatureEnabled(featureName);
Object value = flags.getFeatureValue(featureName);
var identifier = "delboy@trotterstraders.co.uk";
var traitKey = "car_type";
var traitValue = "robin_reliant";
var traitList = new List<Trait> { new Trait(traitKey, traitValue) };
# Sync
# The method below triggers a network request
var flags = _flagsmithClient.GetIdentityFlags(identifier, traitList).Result;
var showButton = flags.IsFeatureEnabled("secret_button").Result;
# Async
# The method below triggers a network request
var flags = await _flagsmithClient.GetIdentityFlags(identifier, traitList);
var showButton = await flags.IsFeatureEnabled("secret_button");
const identifier = 'delboy@trotterstraders.co.uk';
const traitList = { car_type: 'robin_reliant' };
const flags = await flagsmith.getIdentityFlags(identifier, traitList);
var showButton = flags.isFeatureEnabled('secret_button');
var buttonData = flags.getFeatureValue('secret_button');
$identifier = 'delboy@trotterstraders.co.uk'
$traits = {'car_type': 'robin_reliant'}
$flags = $flagsmith.get_identity_flags($identifier, **$traits)
$show_button = $flags.is_feature_enabled('secret_button')
$button_data = $flags.get_feature_value('secret_button')
$identifier = 'delboy@trotterstraders.co.uk';
$traits = (object) [ 'car_type' => 'robin_reliant' ];
$flags = $flagsmith->getIdentityFlags($identifier, $traits);
$showButton = $flags->isFeatureEnabled('secret_button');
$buttonData = $flags->getFeatureValue('secret_button');
trait := flagsmith.Trait{TraitKey: "trait", TraitValue: "trait_value"}
traits = []*flagsmith.Trait{&trait}
// The method below triggers a network request
flags, _ := client.GetIdentityFlags(ctx, identifier, traits)
showButton, _ := flags.IsFeatureEnabled("secret_button")
buttonData, _ := flags.GetFeatureValue("secret_button")
use flagsmith::models::SDKTrait;
use flagsmith_flag_engine::types::{FlagsmithValue, FlagsmithValueType};
let identifier = "delboy@trotterstraders.co.uk";
let traits = vec![SDKTrait::new(
"car_type".to_string(),
FlagsmithValue {
value: "robin_reliant".to_string(),
value_type: FlagsmithValueType::String,
},
)];
// The method below triggers a network request
let identity_flags = flagsmith.get_identity_flags(identifier, Some(traits), None).unwrap();
let show_button = identity_flags.is_feature_enabled("secret_button").unwrap();
let button_data = identity_flags.get_feature_value_as_string("secret_button").unwrap();
# The method below triggers a network request
{:ok, flags} = Flagsmith.Client.get_identity_flags(
client_configuration,
"user-a",
[%{trait_key: "is_subscribed", trait_value: false}]
)
secret_button_enabled? = Flagsmith.Client.is_feature_enabled(flags, "secret_button")
secret_button_feature_value = Flagsmith.Client.get_feature_value(flags, "secret_butteon")
When running in Remote Evaluation mode
- When requesting Flags for an Identity, all the Traits defined in the SDK will automatically be persisted against the Identity within the Flagsmith API.
- Traits passed to the SDK will be added to all the other previously persisted Traits associated with that Identity.
- This full set of Traits are then used to evaluate the Flag values for the Identity.
- This all happens in a single request/response.
When running in Local Evaluation mode
- Only the Traits provided to the SDK at runtime will be used. Local Evaluation mode, by design, does not make any
network requests to the Flagsmith API when evaluating Flags for an Identity.
- When running in Local Evaluation Mode, the SDK requests the Environment Document from the Flagsmith API. This contains all the information required to make Flag Evaluations, but it does not contain any Trait data.
Managing Default Flags
Default Flags are configured by passing in a function that is called when a Flag cannot be found or if the network request to the API fails when retrieving flags.
- Python
- Java
- .NET
- Node.js
- Ruby
- PHP
- Go
- Rust
- Elixir
from flagsmith import Flagsmith
from flagsmith.models import DefaultFlag
def default_flag_handler(feature_name: str) -> DefaultFlag:
"""
Function that will be used if the API doesn't respond, or an unknown
feature is requested
"""
if feature_name == "secret_button":
return DefaultFlag(
enabled=False,
value=json.dumps({"colour": "#b8b8b8"}),
feature_name="secret_button",
)
],
return DefaultFlag(False, None)
flagsmith = Flagsmith(
environment_key="FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
default_flag_handler=default_flag_handler,
)
private static FlagsmithClient flagsmith = FlagsmithClient
.newBuilder()
.setDefaultFlagValueFunction(HelloController::defaultFlagHandler)
.setApiKey(System.getenv("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"))
.build();
private static DefaultFlag defaultFlagHandler(String featureName) {
DefaultFlag flag = new DefaultFlag();
flag.setEnabled(Boolean.FALSE);
if (featureName.equals("secret_button")) {
flag.setValue("{\"colour\": \"#ababab\"}");
} else {
flag.setValue(null);
}
return flag;
}
using Flagsmith;
FlagsmithClient _flagsmithClient;
_flagsmithClient = new("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY", defaultFlagHandler: defaultFlagHandler);
static Flag defaultFlagHandler(string featureName)
{
// Function that will be used if the API doesn't respond, or an unknown
// feature is requested
if (featureName == "secret_button")
return new Flag(new Feature("secret_button"), enabled: false, value: JsonConvert.SerializeObject(new { colour = "#b8b8b8" }).ToString());
else return new Flag() { };
}
const flagsmith = new Flagsmith({
environmentKey,
enableLocalEvaluation: true,
defaultFlagHandler: (str) => {
return { enabled: false, isDefault: true, value: { colour: '#ababab' } };
},
});
$flagsmith = Flagsmith::Client.new(
environment_key: '<FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY'>,
default_flag_handler: lambda { |feature_name|
Flagsmith::Flags::DefaultFlag.new(
enabled: false, value: {'colour': '#ababab'}.to_json
)
}
)
$flagsmith = (new Flagsmith('FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY'))
->withDefaultFlagHandler(function ($featureName) {
$defaultFlag = (new DefaultFlag())
->withEnabled(false)->withValue(null);
if ($featureName === 'secret_button') {
return $defaultFlag->withValue('{"colour": "#ababab"}');
}
return $defaultFlag;
});
func DefaultFlagHandler(featureName string) (flagsmith.Flag, error) {
return flagsmith.Flag{
FeatureName: featureName,
IsDefault: true,
Value: `{"colour": "#FFFF00"}`,
Enabled: true,
}, nil
}
client := flagsmith.NewClient(os.Getenv("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"),
flagsmith.WithDefaultHandler(DefaultFlagHandler),
)
use flagsmith::{Flag, Flagsmith, FlagsmithOptions};
fn default_flag_handler(feature_name: &str) -> Flag {
let mut flag: Flag = Default::default();
if feature_name == "secret_button" {
flag.value.value_type = FlagsmithValueType::String;
flag.value.value = serde_json::json!({"colour": "#b8b8b8"}).to_string();
}
return flag;
}
let options = FlagsmithOptions {
default_flag_handler: Some(default_flag_handler),
..Default::default()
};
let flagsmith = Flagsmith::new(
env::var("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY")
.expect("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY not found in environment"),
options,
);
flag_handler =
fn name ->
case name == "special_feature" do
true ->
%Flagsmith.Schemas.Flag{feature_name: name, value: "special", enabled: true}
_ -> :not_found
end
end
client_configuration = Flagsmith.Client.new(environment_key: "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY", default_flag_handler: flag_handler)
Using an Offline Handler
Offline handlers are still in active development. We are building them for all our SDKs; those that are production ready are listed below.
Progress on the remaining SDKs can be seen here.
Flagsmith SDKs can be configured to include an offline handler which has 2 functions:
- It can be used alongside Offline Mode to evaluate flags in environments with no network access
- It can be used as a means of defining the behaviour for evaluating default flags, when something goes wrong with the regular evaluation process. To do this, simply set the offline handler initialisation parameter without enabling offline mode.
To use it as a default handler, we recommend using the flagsmith CLI to generate the Environment Document and use our LocalFileHandler class, but you can also create your own offline handlers, by extending the base class.
- Python
- Java
- .NET
- Node.js
- Ruby
- Rust
- Go
- PHP
# Using the built-in local file handler
local_file_handler = LocalFileHandler(environment_document_path="/app/environment.json")
flagsmith = Flagsmith(..., offline_handler=local_file_handler)
# Defining a custom offline handler
class MyCustomOfflineHandler(BaseOfflineHandler):
def get_environment(self) -> EnvironmentModel:
return some_function_to_get_the_environment()
// Using the built-in local file handler
FlagsmithConfig flagsmithConfig = FlagsmithConfig.newBuilder()
.withOfflineHandler(new LocalFileHandler("/app/environment.json"))
...
.build()
// Defining a custom offline handler
public class MyCustomOfflineHandler implements IOfflineHandler:
public EnvironmentModel getEnvironment() {
return someMethodToGetTheEnvironment()
}
// Using the built-in local file handler
var localFileHandler = new LocalFileHandler("path_to_environment_file/environment_file.json");
var flagsmithClient = new FlagsmithClient(
offlineMode: true,
offlineHandler: localFileHandler
);
// Defining a custom offline handler
public class MyCustomOfflineHandler: BaseOfflineHandler
{
public override EnvironmentModel GetEnvironment()
{
return someMethodToGetTheEnvironment();
}
}
Use LocalFileHandler to read an environment file generated by the Flagsmith CLI:
import { Flagsmith, LocalFileHandler } from 'flagsmith-nodejs';
const flagsmith = new Flagsmith({
offlineMode: true,
offlineHandler: new LocalFileHandler('./flagsmith.json'),
});
To create your own offline handler, implement the BaseOfflineHandler
interface. It must return an
EnvironmentModel
object:
import type { BaseOfflineHandler, EnvironmentModel } from 'flagsmith-nodejs';
class CustomOfflineHandler implements BaseOfflineHandler {
getEnvironment(): EnvironmentModel {
// ...
}
}
# Using the built-in local file handler
offline_handler = \
Flagsmith::OfflineHandlers::LocalFileHandler.new("environment.json")
# Instantiate the client with offline mode set to true
flagsmith = Flagsmith::Client.new(
offline_mode: true,
offline_handler: offline_handler,
)
# Defining a custom offline handler
class MyCustomOfflineHandler
def environment
# Some code providing the environment for the handler
end
end
# Using the built-in local file handler
let handler = offline_handler::LocalFileHandler::new("environment.json").unwrap();
# Instantiate the client with offline handler
let flagsmith_options = FlagsmithOptions {
offline_handler: Some(Box::new(handler)),
..Default::default()
};
let flagsmith = Flagsmith::new(ENVIRONMENT_KEY.to_string(), flagsmith_options);
# Defining a custom offline handler
impl OfflineHandler for MyCustomOfflineHandler {
fn get_environment(&self) -> Environment {
...
}
}
# Using the built-in local file handler
envJsonPath := "./fixtures/environment.json"
offlineHandler, err := flagsmith.NewLocalFileHandler(envJsonPath)
# Instantiate the client with offline handler
flagsmith := flagsmith.NewClient(EnvironmentAPIKey, flagsmith.WithOfflineHandler(offlineHandler),
flagsmith.WithBaseURL(server.URL+"/api/v1/"))
# Defining a custom offline handler
type CustomOfflineHandler struct {
...
}
func (handler *CustomOfflineHandler) GetEnvironment() *environments.EnvironmentModel {
...
}
// Using the built-in local file handler
$offline_handler = new LocalFileHandler("/path/to/environment.json")
// Instantiate the client with offline mode set to true
$flagsmith = new Flagsmith(
offline_mode: true,
offline_handler: offline_handler,
)
// Defining a custom offline handler
class LocalFileHandler implements IOfflineHandler
{
public function getEnvironment()
{
// Some code providing the environment for the handler
}
}
Network Behaviour
The Server Side SDKS share the same network behaviour across the different languages:
Remote Evaluation Mode Network Behaviour
- A blocking network request is made every time you make a call to get an Environment Flags. In Python, for example,
flagsmith.get_environment_flags()
will trigger this request. - A blocking network request is made every time you make a call to get an Identities Flags. In Python, for example,
flagsmith.get_identity_flags(identifier=identifier, traits=traits)
will trigger this request.
Local Evaluation Mode Network Behaviour
When using Local Evaluation, it's important to read up on the Pros, Cons and Caveats.
To use Local Evaluation mode, you must use a Server Side key.
- When the SDK is initialised, it will make an asynchronous network request to retrieve details about the Environment.
- Every 60 seconds (by default), it will repeat this aysnchronous request to ensure that the Environment information it has is up to date.
To achieve Local Evaluation, in most languages, the SDK spawns a separate thread (or equivalent) to poll the API for changes to the Environment. In certain languages, you may be required to terminate this thread before cleaning up the instance of the Flagsmith client. Languages in which this is necessary are provided below.
- Java
- Node.js
- PHP
// available from v5.0.5
flagsmith.close();
flagsmith.close();
Since PHP does not share state between requests, you have to implement caching to get the benefits of Local Evaluation mode. Please see caching below.
Offline Mode
To run the SDK in a fully offline mode, you can set the client to offline mode. This will prevent the SDK from making any calls to the Flagsmith API. To use offline mode, you must also provide an offline handler. See Configuring the SDK for more details on initialising the SDK in offline mode.
Configuring the SDK
You can modify the behaviour of the SDK during initialisation. Full configuration options are shown below.
- Python
- Java
- .NET
- Ruby
- Node.js
- PHP
- Go
- Rust
- Elixir
flagsmith = Flagsmith(
# Your API Token.
# Note that this is either the `Environment API` key or the `Server Side SDK Token`
# depending on if you are using Local or Remote Evaluation
# Required.
environment_key = "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
# Controls which mode to run in; local or remote evaluation.
# See the `SDKs Overview Page` for more info
# Optional.
# Defaults to False.
enable_local_evaluation = False,
# Override the default Flagsmith API URL if you are self-hosting.
# Optional.
# Defaults to https://edge.api.flagsmith.com/api/v1/
api_url = "https://api.yourselfhostedflagsmith.com/api/v1/",
# The network timeout in seconds.
# Optional.
# Defaults to 10 seconds
request_timeout_seconds = 10,
# When running in local evaluation mode, defines
# how often to request an updated Environment document in seconds
# Optional
# Defaults to 60 seconds
environment_refresh_interval_seconds: int = 60,
# A `urllib3` Retries object to control network retry policy
# See https://urllib3.readthedocs.io/en/latest/reference/urllib3.util.html#urllib3.util.Retry
# Optional
# Defaults to None
retries: Retry = None,
# Controls whether Flag Analytics data is sent to the Flagsmith API
# See https://docs.flagsmith.com/advanced-use/flag-analytics
# Optional
# Defaults to False
enable_analytics: bool = False,
# You can pass custom headers to the Flagsmith API with this Dictionary.
# This can be helpful, for example, when sending request IDs to help trace requests.
# Optional
# Defaults to None
custom_headers: typing.Dict[str, typing.Any] = None,
# You can specify a function to handle returning defaults in the case that
# the request to flagsmith fails or the flag requested is not included in the
# response
# Optional
default_flag_handler = lambda feature_name: return DefaultFlag(enabled=False, value=None),
# (Available in 3.2.0+) Pass a mapping of protocol to proxy URL as per
# https://requests.readthedocs.io/en/latest/api/#requests.Session.proxies
# Optional
proxies: typing.Dict[str, str] = None,
# (Available in 3.4.0+) Set the SDK into offline mode.
# Optional
# Defaults to False
offline_mode: bool = False,
# (Available in 3.4.0+) Provide an offline handler to use with offline mode, or
# as a means of returning default flags.
# Optional
# Defaults to None
offline_handler: BaseOfflineHander = None,
)
// The configuration for the Java client is currently split across the FlagsmithClient and
// FlagsmithConfig class, we are working to improve that in a future release.
private static FlagsmithClient flagsmith = FlagsmithClient
.newBuilder()
// Your API Token.
// Note that this is either the `Environment API` key or the `Server Side SDK Token`
// depending on if you are using Local or Remote Evaluation
// Required.
.setApiKey(System.getenv("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"))
// You can specify default Flag values on initialisation.
// Optional
.setDefaultFlagValueFunction(HelloController::defaultFlagHandler)
// Controls which mode to run in; local or remote evaluation.
// See the `SDKs Overview Page` for more info
// Optional.
// Defaults to False.
.withLocalEvaluation(True)
// Add custom headers which will be sent with each network request
// to the Flagsmith API.
// Optional.
// Defaults to no custom headers.
.withCustomHttpHeaders(new HashMap<string, string>() {{
put("header", "value");
}})
// Enable in-memory caching for the Flagsmith API.
// Optional.
// Defaults to not cache anything.
.withCache(FlagsmithCacheConfig.builder().enableEnvLevelCaching("cache-key").build())
.withConfiguration(FlagsmithConfig.builder()
// Override the default Flagsmith API URL if you are self-hosting.
// Optional.
// Defaults to https://edge.api.flagsmith.com/api/v1/
.baseUri("https://api.yourselfhostedflagsmith.com/api/v1/")
// The network timeout in milliseconds.
// See https://square.github.io/okhttp/4.x/okhttp/okhttp3/ for details
// Defaults are:
// connect: 2000
// write: 5000
// read: 5000
// Optional.
.connectTimeout(<millisecond int>)
.writeTimeout(<millisecond int>)
.readTimeout(<millisecond int>)
// Override the sslSocketFactory
// See https://square.github.io/okhttp/4.x/okhttp/okhttp3/ for details
// Optional.
.sslSocketFactory(SSLSocketFactory sslSocketFactory, X509TrustManager trustManager)
// Add a custom HTTP interceptor in the form of an okhttp3.Interceptor
// object
// Optional
.addHttpInterceptor(interceptor)
// Add a custom java.net.Proxy to the OkHttp client
// Optional
.withProxy(proxy)
// Add a custom com.flagsmith.config.Retry object to configure the
// backoff / retry configuration
// Optional
// Defaults to Retry(3)
.retries(retries)
// Enable local evaluation mode
// ()
// Optional
// Defaults to false
.withLocalEvaluation(true)
// Set environment refresh rate with polling manager.
// Only needed when local evaluation is true.
// Optional.
// Defaults to 60 seconds
.withEnvironmentRefreshIntervalSeconds(Integer seconds)
// Controls whether Flag Analytics data is sent to the Flagsmith API
// See https://docs.flagsmith.com/advanced-use/flag-analytics
// Optional
// Defaults to False
.withEnableAnalytics(Boolean enable)
// (Available in v7.2.0+) Set the SDK into offline mode.
// Optional
// Defaults to False
.withOfflineMode(Boolean enable)
// (Available in v7.2.0+) Provide an offline handler to use with offline mode, or as a means of returning default flags.
// Optional
.withOfflineHandler(IOfflineHandler offlineHandler)
.build())
.build();
_flagsmithClient = new FlagsmithClient(
# Your API Token.
# Note that this is either the `Environment API` key or the `Server Side SDK Token`
# depending on if you are using Local or Remote Evaluation
# Required.
environmentKey: "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
# Pass in a default Flag Handler method
# Optional
defaultFlagHandler: defaultFlagHandler,
# Override the default Flagsmith API URL if you are self-hosting.
# Optional.
# Defaults to https://edge.api.flagsmith.com/api/v1/
apiUrl: "https://flagsmith.myproject.com"
# Controls which mode to run in; local or remote evaluation.
# See the `SDKs Overview Page` for more info
# Optional.
# Defaults to False.
enableClientSideEvaluation: false;
# Controls whether Flag Analytics data is sent to the Flagsmith API
# See https://docs.flagsmith.com/advanced-use/flag-analytics
# Optional
# Defaults to false
enableAnalytics: false
# When running in local evaluation mode, defines
# how often to request an updated Environment document in seconds
# Optional
# Defaults to 60 seconds
environmentRefreshIntervalSeconds: 60
# You can pass custom headers to the Flagsmith API with this Dictionary.
# This can be helpful, for example, when sending request IDs to help trace requests.
# Optional
# Defaults to None
customHeaders: <Dictionary>
# How often to retry failed HTTP requests
# Optional
# Defaults to 1
retries: 1
# The network timeout in seconds.
# Optional.
# Defaults to null (http client default)
requestTimeout: null,
)
Singleton Initialisation
Singleton ensures a single instance of FlagsmithClient throughout the application, optimizing resources and maintaining consistency in configuration.
Below you can find an example implementation of the client instantiated as a Singleton with its configuration defined in
a file called FlagsmithSettings.cs
(found below), which stores Flagsmith-specific settings.
builder.Services.AddOptions<FlagsmithSettings>().Bind(builder.Configuration.GetSection(FlagsmithSettings.ConfigSection));
builder.Services.AddSingleton(provider => provider.GetRequiredService<IOptions<FlagsmithSettings>>().Value);
builder.Services.AddSingleton<IFlagsmithClient, FlagsmithClient>(provider =>
{
var settings = provider.GetService<FlagsmithSettings>();
return new FlagsmithClient(settings);
});
FlagsmithSettings.cs
using Example.Controllers;
using Flagsmith;
using Newtonsoft.Json;
namespace Example.Settings
{
public class FlagsmithSettings : IFlagsmithConfiguration
{
public static string ConfigSection => "FlagsmithConfiguration";
public string ApiUrl { get; set; } = "https://edge.api.flagsmith.com/api/v1/";
public string EnvironmentKey { get; set; } = String.Empty;
public bool EnableClientSideEvaluation { get; set; } = false;
public int EnvironmentRefreshIntervalSeconds { get; set; } = 60;
public ILogger Logger { get; set; }
public bool EnableAnalytics { get; set; } = false;
public Double? RequestTimeout { get; set; }
public Dictionary<string, string> CustomHeaders { get; set; }
public int? Retries { get; set; } = 1;
public CacheConfig CacheConfig { get; set; } = new(false);
}
}
In the appsettings.json
file you can configure the necessary flagsmith values.
{
"AllowedHosts": "*",
"FlagsmithConfiguration": {
"EnvironmentKey": "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
"EnableClientSideEvaluation": false,
"EnvironmentRefreshIntervalSeconds": 60,
"EnableAnalytics": true,
"RequestTimeout": 10,
"Retries": 3
}
}
$flagsmith = Flagsmith::Client.new(
# Your API Token.
# Note that this is either the `Environment API` key or the `Server Side SDK Token`
# depending on if you are using Local or Remote Evaluation
# Required.
environment_key = "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
# Controls which mode to run in; local or remote evaluation.
# See the `SDKs Overview Page` for more info
# Optional.
# Defaults to false.
enable_local_evaluation = false,
# Override the default Flagsmith API URL if you are self-hosting.
# Optional.
# Defaults to https://edge.api.flagsmith.com/api/v1/
api_url = "https://api.yourselfhostedflagsmith.com/api/v1/",
# The network timeout in seconds.
# Optional.
# Defaults to 10 seconds
request_timeout_seconds = 10,
# When running in local evaluation mode, defines
# how often to request an updated Environment document in seconds
# Optional
# Defaults to 60 seconds
environment_refresh_interval_seconds = 60,
# A faraday retry object to control network retry policy
# See https://www.rubydoc.info/gems/faraday/0.15.3/Faraday/Request/Retry
# Optional
# Defaults to nil
retries = nil,
# Controls whether Flag Analytics data is sent to the Flagsmith API
# See https://docs.flagsmith.com/advanced-use/flag-analytics
# Optional
# Defaults to False
enable_analytics = false,
# You can pass custom headers to the Flagsmith API with this Dictionary.
# This can be helpful, for example, when sending request IDs to help trace requests.
# Optional
# Defaults to nill
custom_headers = nil,
# You can specify a function to handle returning defaults in the case that
# the request to flagsmith fails or the flag requested is not included in the
# response
# Optional
default_flag_handler = lambda { |feature_name| Flagsmith::DefaultFlag.new(enabled=false, value=nil) }
)
import { Flagsmith } from 'flagsmith-nodejs';
import type { EnvironmentModel } from 'flagsmith-nodejs';
const flagsmith = new Flagsmith({
/*
Your API Token.
Note that this is either the `Environment API` key or the `Server Side SDK Token`
depending on if you are using Local or Remote Evaluation
Required.
*/
environmentKey: 'FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY',
/*
Override the default Flagsmith API URL if you are self-hosting.
Optional.
Defaults to https://edge.api.flagsmith.com/api/v1/
*/
apiUrl: 'https://api.yourselfhostedflagsmith.com/api/v1/',
/*
Adds caching support
Optional
See https://docs.flagsmith.com/clients/server-side#caching
*/
cache: {
get: (key: string) => Promise.resolve(),
set: (k: string, v: Flags) => Promise.resolve(),
},
/*
Custom http headers can be added to the http client
Optional
*/
customHeaders: { aHeader: 'aValue' },
/*
Controls whether Flag Analytics data is sent to the Flagsmith API
See https://docs.flagsmith.com/advanced-use/flag-analytics
Optional
Defaults to false
*/
enableAnalytics: true,
/*
Controls which mode to run in; local or remote evaluation.
See the `SDKs Overview Page` for more info
Optional.
Defaults to false.
*/
enableLocalEvaluation: true,
/*
Set environment refresh rate with polling manager.
Only needed when local evaluation is true.
Optional.
Defaults to 60 seconds
*/
environmentRefreshIntervalSeconds: 60,
/*
The network timeout in seconds.
Optional.
Defaults to 10 seconds
*/
requestTimeoutSeconds: 30,
/*
You can specify default Flag values on initialisation.
Optional
*/
defaultFlagHandler: (featureName: string) => {
return { enabled: false, isDefault: true, value: null };
},
/*
A callback for whenever the environment model is updated or there is an error retrieving it.
This is only used in local evaluation mode.
Optional
*/
onEnvironmentChange: (error: Error | null, result: EnvironmentModel) => {},
});
$flagsmith = new Flagsmith(
/*
Your API Token.
Note that this is either the `Environment API` key or the `Server Side SDK Token`
depending on if you are using Local or Remote Evaluation
Required.
*/
string $apiKey,
/*
Override the default Flagsmith API URL if you are self-hosting.
Optional.
Defaults to https://edge.api.flagsmith.com/api/v1/
*/
string $host = self::DEFAULT_API_URL,
/*
Custom http headers can be added to the http client
Optional
*/
object $customHeaders = null,
/*
Set environment refresh rate with polling manager.
This also enables local evaluation.
Optional.
Defaults to null
*/
int $environmentTtl = null,
/*
Retry Object, instance of Flagsmith\Utils\Retry
Retry configuration for api calls.
Defaults to 3 retries for every api call.
*/
Retry $retries = null,
/*
Controls whether Flag Analytics data is sent to the Flagsmith API
See https://docs.flagsmith.com/advanced-use/flag-analytics
Optional
Defaults to false
*/
bool $enableAnalytics = false,
/*
You can specify default Flag values on initialisation.
Optional
*/
Closure $defaultFlagHandler = null
/*
(Available in 4.4.0+) Set the SDK into offline mode
Optional
*/
bool $offlineMode = false,
# (Available in 4.4.0+) Provide an offline handler to use with offline mode, or
# as a means of returning default flags.
# Optional
IOfflineHandler $offlineHandler = null,
);
client := flagsmith.NewClient(os.Getenv("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"),
// Override the default Flagsmith API URL if you are self-hosting.
// Defaults to https://edge.api.flagsmith.com/api/v1/
flagsmith.WithBaseURL("http://localhost:8080/api/v1/"),
// Controls which mode to run in; local or remote evaluation.
// See the `SDKs Overview Page` for more info
// Defaults to False
func WithLocalEvaluation(ctx context.Context),
// The network timeout in seconds.
flagsmith.WithRequestTimeout(10*time.Second),
// When running in local evaluation mode, defines
// how often to request an updated Environment document
// Defaults to 60 seconds
flagsmith.WithEnvironmentRefreshInterval(60*time.Second),
// Controls whether Flag Analytics data is sent to the Flagsmith API
// See https://docs.flagsmith.com/advanced-use/flag-analytics
flagsmith.WithAnalytics(ctx),
// Sets `resty.Client` options. `SetRetryCount` and `SetRetryWaitTime`
// Ref: https://pkg.go.dev/github.com/go-resty/resty/v2#Client.SetRetryCount
// https://pkg.go.dev/github.com/go-resty/resty/v2#Client.SetRetryWaitTime
flagsmith.WithRetries(3, 5*time.Second),
// You can pass custom headers to the Flagsmith API with this Dictionary.
// This can be helpful, for example, when sending request IDs to help trace requests.
flagsmith.WithCustomHeaders(map[string]string{
"Content-Type": "application/json",
"Accept": "application/json",
}),
// You can specify a function to handle returning defaults in the case that
// the request to flagsmith fails or the flag requested is not included in the
// response
flagsmith.WithDefaultHandler(defaultFlagHandler),
// WithOfflineMode returns an Option function that enables the offline mode.
flagsmith.WithOfflineHandler(offlineHandler)
// WithOfflineMode returns an Option function that enables the offline mode.
// (before using this option, you should set the offline handler)
flagsmith.WithOfflineMode()
// Allows the client to use any logger that implements the `Logger` interface.
flagsmith.WithLogger(ctx),
// WithProxy returns an Option function that sets the proxy(to be used by internal resty client).
// The proxyURL argument is a string representing the URL of the proxy server to use, e.g. "http://proxy.example.com:8080".
func WithProxy(proxyURL string) Option {
return func(c *Client) {
c.client.SetProxy(proxyURL)
}
}
)
use reqwest::header::{self, HeaderMap};
// Optional Arguments
let options = FlagsmithOptions {
// Override the default Flagsmith API URL if you are self-hosting.
// Defaults to https://edge.api.flagsmith.com/api/v1/
api_url: "https://edge.flagsmith.com/api/v1/".to_string(),
// You can pass custom headers to the Flagsmith API with this HashMap
// This can be helpful, for example, when sending request IDs to help trace requests.
// Defaults to an empty header::HeaderMap.
custom_headers: header::HeaderMap::new(),
// The network timeout in seconds.
// Defaults to 10 seconds
request_timeout_seconds: 10,
// Controls which mode to run in; local or remote evaluation.
// See the `SDKs Overview Page` for more info
// Defaults to False.
enable_local_evaluation: false,
// When running in local evaluation mode, defines
// how often to request an updated Environment document in milliseconds.
// Defaults to 60 seconds
environment_refresh_interval_mills: 60* 1000,
// Controls whether Flag Analytics data is sent to the Flagsmith API
// See https://docs.flagsmith.com/advanced-use/flag-analytics
// Defaults to False
enable_analytics: false,
//Function that will be used if the API doesn't respond, or an unknown
// feature is Requested
// Defaults to None
default_flag_handler: None
// Provide an offline handler to use with offline mode, or as a means of returning default flags
offline_handler: None
// Set the SDK into offline mode(offline_handler must be set)
offline_mode: false
};
// Required Arguments
// Your API Token.
// Note that this is either the `Environment API` key or the `Server Side SDK Token`
// depending on if you are using Local or Remote Evaluation
let FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY = "some_key".to_string();
let flagsmith = Flagsmith::new(
FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY,
options,
);
Application level Configuration
# The only required option is the `:environment_key`
config :flagsmith_engine, :configuration,
#
# Your API Token.
# Note that this is either the `Environment API` key or the
# `Server Side SDK Token` depending on if you are using Local or
# Remote Evaluation
environment_key: "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
#
# Override the default Flagsmith API URL if you are self-hosting.
# Defaults to https://edge.api.flagsmith.com/api/v1/
api_url: "https://api.yourselfhostedflagsmith.com/api/v1",
#
# You can specify a function to handle returning defaults in the case that
# the request to flagsmith fails or the flag requested is not included in the
# response, defaults to returning :not_found`
default_flag_handler: function_defaults_to_not_found,
#
# You can pass custom headers to the Flagsmith API as a list of `header` `value`
# tuples, for example, when sending request IDs to help trace requests, defaults
# to an empty list.
custom_headers: [{"to add to", "the requests"}],
#
# Network timeout in milliseconds, defaults to 5_000
request_timeout_milliseconds: 5000,
#
# Controls which mode to run in; local or remote evaluation.
# See the `SDKs Overview Page` for more info, defaults to false
enable_local_evaluation: false,
#
# When running in local evaluation mode, defines how often to request
# an updated Environment document in milliseconds, defaults to 1 minute
environment_refresh_interval_milliseconds: 60_000,
#
# Defines how many retries the HTTP adapter is allowed to execute before
# deeming the request failed, defaults to 0
retries: 0,
#
# Controls whether Flag Analytics data is sent to the Flagsmith API
# See https://docs.flagsmith.com/advanced-use/flag-analytics, defaults to false
enable_analytics: false
Or when starting a client or making a request, allows the exact same options as when configuring through the application configuration.
client_configuration = Flagsmith.Client.new(
environment_key: "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
api_url: "https://api.yourselfhostedflagsmith.com/api/v1",
default_flag_handler: function_defaults_to_not_found,
custom_headers: [{"to add to", "the requests"}],
request_timeout_milliseconds: 5000,
enable_local_evaluation: false,
environment_refresh_interval_milliseconds: 60_000,
retries: 0,
enable_analytics: false
)
{:ok, flags} = Flagsmith.Client.get_environment_flags(client_configuration)
# or
{:ok, flags} = Flagsmith.Client.get_environment_flags(
environment_key: "FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY",
api_url: "https://api.yourselfhostedflagsmith.com/api/v1",
default_flag_handler: function_defaults_to_not_found,
custom_headers: [{"to add to", "the requests"}],
request_timeout_milliseconds: 5000,
enable_local_evaluation: false,
environment_refresh_interval_milliseconds: 60_000,
retries: 0,
enable_analytics: false
)
Caching
Some SDKs support caching flags retrieved from the Flagsmith API, or calculated from your environment definition if using Local Evaluation.
- Java
- Node.js
- PHP
If you would like to use in-memory caching, you will need to enable it (it is disabled by default). The main advantage of using in-memory caching is that you can reduce the number of HTTP calls performed to fetch flags.
Flagsmith uses Caffeine, a high performance, near optimal caching library.
If you enable caching on the Flagsmith client without setting any values (as shown below), the following default values will be set for you:
maxSize(10)
expireAfterWrite(5, TimeUnit.MINUTES)
- project level caching will be disabled by default (i.e. only enabled if you configure a caching key)
// use in-memory caching with Flagsmith defaults as described above
final FlagsmithClient flagsmithClient = FlagsmithClient.newBuilder()
.setApiKey("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY")
.withConfiguration(FlagsmithConfig
.newBuilder()
.baseURI("https://flagsmith.example.com/api/v1/")
.build())
.withCache(FlagsmithCacheConfig
.newBuilder()
.build())
.build();
If you would like to change the default settings, you can overwrite them by using the available builder methods:
// use in-memory caching with custom configuration
final FlagsmithClient flagsmithClient = FlagsmithClient.newBuilder()
.setApiKey("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY")
.withConfiguration(FlagsmithConfig
.newBuilder()
.baseURI("https://flagsmith.example.com/api/v1/")
.build())
.withCache(FlagsmithCacheConfig
.newBuilder()
.maxSize(100)
.expireAfterWrite(10, TimeUnit.MINUTES)
.recordStats()
.enableEnvLevelCaching("some-key-to-avoid-clashing-with-user-identifiers")
.build())
.build();
The user identifier is used as the cache key, this provides granular control over the cache should you require it. If you would like to manipulate the cache:
// this will return null if caching is disabled
final FlagsmithCache cache = flagsmithClient.getCache();
// you can now discard a single or all entries in the cache
cache.invalidate("user-identifier");
// or
cache.invalidateAll();
// get stats (if you have enabled them in the cache configuration, otherwise all values will be zero)
final CacheStats stats = cache.stats();
// check if flags for a user identifier are cached
final FlagsAndTraits flags = cache.getIfPresent("user-identifier");
Since the user identifier is used as the cache key, you need to configure a cache key to enable project level caching. Make sure you select a project level cache key that will never be a user identifier.
// use in-memory caching with Flagsmith defaults and project level caching enabled
final String projectLevelCacheKey = "some-key-to-avoid-clashing-with-user-identifiers";
final FlagsmithClient flagsmithClient = FlagsmithClient.newBuilder()
.setApiKey("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY")
.withConfiguration(FlagsmithConfig
.newBuilder()
.baseURI("https://flagsmith.example.com/api/v1/")
.build())
.withCache(FlagsmithCacheConfig
.newBuilder()
.enableEnvLevelCaching(projectLevelCacheKey)
.build())
.build();
// if you need to access the cache directly, you can do this:
final FlagsmithCache cache = flagsmithClient.getCache();
// invalidate project level cache
cache.invalidate(projectLevelCacheKey);
// check if project level flags have been cached
final FlagsAndTraits flags = cache.getIfPresent(projectLevelCacheKey);
The cache
option in the Flagsmith
constructor accepts a cache implementation. This cache must implement the
FlagsmithCache
interface.
For example, this cache implementation uses Redis as a backing store:
import { Flagsmith } from 'flagsmith-nodejs';
import type { BaseOfflineHandler, EnvironmentModel, Flags, FlagsmithCache } from 'flagsmith-nodejs';
import * as redis from 'redis';
const redisClient = redis.createClient({
url: 'localhost:6379',
});
const redisFlagsmithCache = {
async get(key: string): Promise<Flags | undefined> {
const cachedValue = await redisClient.get(key);
return Promise.resolve(cachedValue && JSON.parse(cachedValue));
},
async set(key: string, value: Flags): Promise<void> {
await redisClient.set(key, JSON.stringify(value), { EX: 60 });
return Promise.resolve();
},
} satisfies FlagsmithCache;
const flagsmith = new Flagsmith({
environmentKey: 'ser...',
cache: redisFlagsmithCache,
});
$flagsmith = (new Flagsmith("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"));
// This will load the environment from cache (or API, if cache does not exist.)
$flagsmith->updateEnvironment();
It is recommended to use a psr simple-cache implementation to cache the environment document between multiple requests.
composer require symfony/cache
$flagsmith = (new Flagsmith("FLAGSMITH_SERVER_SIDE_ENVIRONMENT_KEY"))
->withCache(new Psr16Cache(new FilesystemAdapter()));
// Cache the environment call to reduce network calls for each and every evaluation.
// This will load the environment from cache (or API, if cache does not exist.)
$flagsmith->updateEnvironment();
An optional cron job can be added to refresh this cache at a set time depending on your choice. Please set EnvironmentTTL value for this purpose.
// the environment will be cached for 100 seconds.
$flagsmith = $flagsmith->withEnvironmentTtl(100);
$flagsmith->updateEnvironment();
* * * 1 40 php index.php # using cli
* * * 1 40 curl http://localhost:8000/ # using http
Note:
- For the environment cache, please use the server key generated from the Flagsmith Settings menu. The key's prefix is
ser.
. - The cache is important for concurrent requests. Without the cache, each request in PHP is a different process with its own memory objects. The cache (filesystem or other) would enforce that the network call is reduced to a file system one.
Logging
The following SDKs have code and functionality related to logging.
- Java
Logging is disabled by default. If you would like to enable it then call .enableLogging()
on the client builder:
FlagsmithClient flagsmithClient = FlagsmithClient.newBuilder()
// other configuration as shown above
.enableLogging()
.build();
Flagsmith uses SLF4J and we only implement its API. If your project does not already have SLF4J, then include an implementation, i.e.:
<dependency>
<groupId>org.slf4j</groupId>
<artifactId>slf4j-simple</artifactId>
<version>${slf4j.version}</version>
</dependency>
Contribute to the SDKs
All our SDKs are Open Source.
- Python
- Java
- .NET
- Node.js
- Ruby
- PHP
- Go
- Rust
- Elixir